Summon Fiend

Summon Fiend
Level6th Level Casting Time1 action Range30m
AoESingle DurationConcentration, up to 1 hour
SchoolShadow ComponentsV, S, M (humanoid blood inside a ruby vial worth at least 600 gp)
ClassesArcanist

You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 HP or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

Fiendish Spirit

Large fiend

Armour Class 12 + the level of the spell (natural armour)
HP 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6th
Speed 14m, Climb: 14m (Demon only), Fly: 20m (Devil only)

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 15 (+2) 10 (+0) 10 (+0) 16 (+3)

Senses Darkvision 20m, passive Perception 10
Languages Abyssal, Infernal, telepathy 20m
Damage Immunities Poison
Damage Resistances Fire
Condition Immunities Poisoned
Challenge

Passives

Death Throes (Demon Only). When the fiend drops to 0 hit points or the spell ends, the fiend explodes, and each creature within 4m of it must make a Dexterity saving throw against your spell save DC. A creature takes 2d10 + the spell's level FIRE damage on a failed save, or half as much damage on a successful one.

Devil's Sight (Devil Only). Magickal darkness doesn't impede the fiend's darkvision.

Magick Resistance. The fiend has advantage on saving throws against spells and other magickal effects.

Actions

Multiattack. The fiend makes a number of attacks equal to half this spell's level (rounded down).

Bite (Demon Only). Melee Weapon Attack: your spell attack modifier to hit, reach 2m, one target. Hit: 1d12 + 3 + the spell's level DARK damage.

Claws (Yugoloth Only). Melee Weapon Attack: your spell attack modifier to hit, reach 2m, one target. Hit: 1d8 + 3 + the spell's level SLASH damage. Immediately after the attack hits or misses, the fiend can magickally teleport up to 10m to an unoccupied space it can see.

Hurl Flame (Devil Only). Ranged Spell Attack: your spell attack modifier to hit, range 50m, one target. Hit: 2d6 + 3 + the spell's level FIRE damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

At Higher Levels: When you cast this spell using a spell slot of 7th Level or higher, use the higher level wherever the spell's level appears in the stat block.